![]() Lily is the chatty radio operator who constantly dumps missions on me, for instance. Survivors in the base use their skills to contribute to the community. I could control only one character at a time, but they could be swapped out when they were injured or exhausted. Base facilities can be constructed, like a library and sick bay that provide different benefits. Once I took over this ragtag crew, it was not about Marcus anymore - it was about everybody. Prospects are grim: the survivors are low on food, medicine, ammunition, manpower, and everything else they need to survive more than a few nights against the zombies. They soon come into contact with other survivors, and settle into a base that has been established in a small church in a small town near the forest. As they are preparing to leave the forest and return to civilization, they discover that the entire region is awash in dead, flesh-eating monsters. The base campaign starts out at a forest ranger station where city slickers Marcus and Ed have been enjoying a fishing vacation. It is a more difficult game than is typically found in the mainstream: ammunition is not infinite or even plentiful, the world is persistent and therefore supplies are limited, and most distressingly, characters can permanently die. ![]() The game is about zombies yes, but is less about fighting the zombies and more about simply surviving them. ![]() ![]() On the surface, 'State of Decay' resembles the many zombie games that have come before it, but after just a few minutes of play, its game design reveals an important distinction. ![]()
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